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[HoE] [SHANE] A Burning Question
The recent discussion of junker powers got me to wondering about the
difference between "physical damage" and "energy damage" as described in
the Junkers section of HoE. One is more expensive than the other, but it
doesn't tell us why.
If there's no difference between "physical damage" (i.e. bullets) and
"energy damage" (i.e. lasers) except for the increased modifier for energy
damage and different F/X, why would anybody ever bother to make a device
with energy damage?
My idea: I would rule that weapons that do energy damage don't need ammo.
It just runs off the Spirit Battery.
AB
(Who's hoping that this isn't already spelled out in the rules somewhere
and I just missed it.)