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Re: [HoE] Flow of Combat
> Second I just had a general question about the flow of combat. I
> read the notes in HoE about how to speed combat up, but
> given the number of hit locations for PCs, plus wind, strain, stun
> and what not, it seems like a lot of bookkeeping to keep track of.
> That and the fact that you're making two separate types of dice
> rolls for melee combat (attribute check and then weapon damage).
> Does combat go pretty quick, and what suggestions does anyone
> have for helping to keep things moving?
My group and I just talked about this today. There are only three of us
that get together and two of us take turns Marshalin'. We both decided
that combat seems like it drags for the Marshal because he has lots to be
thinkin' about but it doesn't seem to for the players. The player has got
plenty to keep track of while someone else it taking their turn. Guess it
just depends on the person.
Don S.