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[HoE] And so it begins...



Well, I ran my first HoE session last night and I must say that this game
KICKS @$$!

The combat runs really smooth.  We ran a fight between two player
characters and six thugs without a hitch (other than having to look up a
couple of rules we hadn't gotten down yet).  We had no problem with the
Stun checks bogging down play and everything became very intuitive after
a couple of rounds.  The combat is nice and lethal, no hour long combats
here (we once had two spend TWO sessions on one fight in a RIFTS game).  

The setting is very exciting and my players are really pumped for it (due
in part to the Fallout CRPG i think and the similarities between it and
HoE).  It is also very rich from a Marshal's point of view and I should
have no trouble coming up with new adventures.

Here are some very rough ideas:

1)  I will place either the NA or the SA's version of NORAD somewhere in
the Rockies (I'll see who controlled where hopefully in the WW book).  Of
course this was one of the first targets for a Ghost Rock bomb but the
players get word that something may have survived..

2)  The players are hiding out from a storm in an abandoned and well
picked-over military outpost when one of them falls through the floor and
discovers a lost file room.  One file discovered details a military
mission to divert a SA train into a tunnel and then seal it in.  What was
on that train and why was it sealed up?  Does it have something to do
with the large number of muties ini the area?  Where are my pants?

3)  A child is born that consumes all nearby radiation and converts it to
harmless light emanating from his body.  His touch heals radiation
sickness and strips Doomsayers and Doombringers of all their powers.  Is
this the Harbinger of prophecy or just a harmless mutant?  He is grabbed
by some Doomsayers and is en route to Las Vegas when he escapes and is
found half dead in the desert by the players.  Heretics want him,
Doomsayers want him, he wants his mommy; what do the players do?

Well, that's all for now.  I have a million ideas running through my head
for this game so I may just have to set up a website to detail them on. 
I'll post more in the future.

Keep up the good fight!

Templar Simon

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