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Re: [HoE] Plague Child ?
> Ok, I can accept that because it does make sense, but I think this may
raise a
> question on how far can obviousness go? It's very interesting that you
point
> out the usefulness for a Weird West campaign where the evil manitous tend
to be
> on the quiet side. I can recognize that.
>
> Is there any merit to subtlety and deception for HOE? I am curious.
I'd say yes, but of a different sort. The way I've always described HoE to
players of the Weird West is that in the Weird West, everything is in the
shadows: the murder in the dark alley, the panting beast at the edge of
town, even Grimme- a public figure- keeps his evil confined to the dark,
quiet, lonely depths of the rock.
In HoE, however, the posse knows: they know they're down 2 strikes in the
count and they broke their bat on the last foul ball. They know the last
pitch is coming in, and by God, they know they're going to go down
swinging.
Question is, is the pitch a curveball, slider, or out and out fastball?
Let's look at your idea of the little girl being a servitor of Pestilence.
What if her father is still alive (somehow)? What if he actually still
wants to protect his daughter? The posse might believe- for a time- that
the father is the Servitor, when, in truth, he's merely protecting his
daughter. His daughter would, of course, be a horribly misshapen mutant
marauder, but- in his eyes- she's still his daughter.
There you've got subtlety, deception, and maybe even a little bit of social
conscience, if handled well.
To say nothing of the killer knuckleball you just threw your posse.
B.D. "Take me out to the ball game" Flory