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Re: [HoE] Plague Child ?



>Ok, I can accept that because it does make sense, but I think this may raise a
>question on how far can obviousness go? It's very interesting that you point
>out the usefulness for a Weird West campaign where the evil manitous tend to be
>on the quiet side. I can recognize that.
>
>Is there any merit to subtlety and deception for HOE? I am curious.
>

I'd say there is still room for some (particularly the the smarter
abominations). Most abiminations are on the obvious side when 'active',
but, as I read somewhere recently, if they stay really obvious for too long
the fear is going to wear off. And the Reckoners aren't going to want that,
so I could still see a lot of towns where the fearmonger is a subtle type.
Else, why have the Fear rating chart at anything less than 3 or 4 (which is
where things are more or less obviously freaky). Most cities, being
bombed-out ruins, would have very obvious terrors. Hard to scare anyone
still living there with any less. But in the towns and villages not too
close to a city, life, though far from normal, could seem safer, and thus,
be a haven for a more subtle fearmonger. There it could build up the fear
level slowly and gain in power while everyone around fears the walkin' dead
and rattlers.

Also, it all depends on the angle of the game you're running. If you want a
subtle bad guy, go for it. In my game the majority of the bad guys are
very, very obvious (zombies, giant bugs, et cetera), but the dangerous guy
is the one they haven't yet noticed, bein' he runs the town and all and
appears as a good guy.

Sorry if this rambled. : }

Marshall Paddy

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