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Re: [HoE] Junkers (PEG guys)



>>I don't think so. The junkers are basically mad scientists who know the truth
>>about where the ideas came from. They developed new ideas on how to use ghost
>>rock to make cool stuff.
>
>The rulebook does say that Junkers have to have the same abilities, to
>contact the manitous, as hucksters.  But I would presume that using these
>abilities as a Junker would preclude the use of them as a Huckster.
>Meaning if you want to play a Junker\Huckster, you gotta get both AB.

Which is Marshall fiat, o'course, since you can't have two AB's in HOE
(unlike Deadlands).

Marshall Paddy







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