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[HoE] Road Warriors first impressions



  I've had the book a couple of days now, and it just doesn't get me going
like the last two sourcebooks, which isn't really the fault of the book,
I'm just not very interested in cars.  Sure, there should be some mechanics
for dealing with intravehicular mayhem (since the ouvre of post-apocalypse
cinema is heavily seeded with badly stage dressed dune buggys chasing each
other around the salt flats...), but gimme a break, and entire BOOK?
  That said, the systems look good...both of them. Yeah, there are two of
them: a "full" system and then a simplified "chase" system (which is
probably the one I'm going to be using, if I ever need such a thing.)  If I
was rabid about vehicle rules, I'd just pick up a copy of Car Wars and make
a few modifications...
  The interior art is pretty good, not up to the same level as Children o'
the Atom, but better than the other books.  The cover is a solid one by
Paolo Parente, but not up to the level of his cover for the main rules, or
even his Law Dogs cover.  Still, a huge improvment over the lifeless
specimens from CotA and Brainburners.
  Didn't read the adventure; none of the HoE adventures so far have really
knocked me out; I have yet to run one.  I've stopped reading them so our
groups other Marshal can run them (and I won't have to pretend ignorance...)
  I guess the reason I didn't really get into this book was that it had
more to do with rule mechanics than with character or story advancement-
there were some ok ideas, but the journal section and the revelations in
the Marshal's section were not up to the standard of the last two books (IMHO).
  
  Unless you're a car freak, you can live without this one for a
while....aside from the concept of the Continuous Action (which was pretty
elegant, I thought) there isn't really anything new in this book, just a
Car Wars/Dark Future adaptation for HoE.

  bax