[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HoE] Doombringer & Templar in Dl
>Was the city of Las vegas started in 1876 yet, or did it start later.
IIRC, Vegas was founded in the late 40's/early 50's by the mob. Before
that it was just desert.
>might have the cult found(sp?) a city there if it isn't there already.
>Otherwise they will establish a base there.
Might be a little tough in the 1800's: Vegas exists only because of a
massive water project that prevents it from drying up and blowing away.
>I am thinking that the doombringer brought back several sources or
>irradiated gr so he can have powers and mutate some followers(insert
>evil laugh here).
Should be easy if they're coming from the Waste West- maybe you could
spice it up by having one of his imported sources of ghost still attached
to the NA Hover Tank that it was powering...
>I just got CotA today, so what are some good evil powers for the
>doombringers to have?
Most of them...plenty of destructive stuff in that book and not much
else. Check out MUTATE for a particularly gruesome attack.
bax