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Re: [HoE] campaign journal query



Lister2500 wrote:
>>Ahh, the campaign... Heh heh... Let me just start out by saying that I'm
known to my players as an evil, evil, evil... EVIL marshal. How's two
servitors in two months sound, hmm? Sadly, I don't keep a journal, per se,
but I have the actual adventures typed up on my computer. They're way too
long to put on here, though, unless someone specifically wants to hear about
them.>>

I too would have that label if two stupid things in a row hadn't happened.
Possible Spoilers

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First the posse (a Faraway Syker and a Templar) was on their way to Houston
to see if they could find anything to help them get to the Unity (like
flight plans or even a projection for excepting earth's pull). While on the
road they stopped to sleep and the moron Templar got a bust on a Cognition
roll to hear a Biker riding up. He notices a big biker ride up and sniff the
air looking at the two (both had a mutation), can you say Lone Biker of the
Apocalypse. The Templar awakens the Syker as the Biker rides off and the
Syker identifies him as the Lone Biker and they try to catch up to him to
ask him what he's doing. Well they catch up and the Biker opens fire and to
make a short battle shorter they end up Bone Ripping the Biker for massive
(like 10 total wounds over the body) amount of damage and watched for a
second or two to see him stand up as his bones reenter his body.
They "ran like bitches" (their quote) and trailed his movements to a town
where one eyewitness remembers a Las Vegas bumper sticker. they go to LV and
find out he lived there and he was a friend of Silas. (Note: Here is where I
changed how the Biker can be killed and his history.) They find out he was a
geeky weak spud that took steroids to became a stud. While there, they screw
up on the way out and get in a battle with a Doombringer (while still
licking their wound from the biker).  The Templar ends up dead as the
Doombringer tries to heal himself with Touch of the Doomsayer and goes Bust,
killing himself and telling the Syker grab the dead Templar and run (first
stupid GM trick). After the Templar's body is given to a group of Templars
called the Templars of the Blue Cross and get a new Templar PC they go after
the Biker. It takes them four actions to knock him down to technically dead
and two more actions to inject him with the steroids (second stupid GM
trick).
Now can you see why my players don't fear me but also don't think I'm a big
meany?