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Re: [HoE] [HOE] Doomsayer Q.



Cold Stones Gregg Gargano wrote:
> 
> Do all doomsayer's have to be mutants?  I am pretty sure that this had a
> yes answer.  Now does the mutation have to be there from the character
> creation (black joker) or does it have to be bought a hindrance (like
> mutation from Children of the Atom) or something else?  Also, can a
> doomsayer take super-mutant edge for his mutation (a little expensive but
> you know you will probably get something fun/useful)?

All Doomsayers do indeed have to be mutants, but you don't have to buy it as a hindrance or
anything...it simply comes with the territory.  If you're playing a purple-robed Doomsayer, you get
to draw 3 cards, and pick the best mutation, while the lime-flavored ones only draw one, and take
that.  These mutations are in addition to any you get for drawing a black joker.  You could always
take Super-Mutant, but it's up to your Marshal whether that replaces your Doomsayer or black joker
mutation.
Incidentally, you could start with up to 5 mutations, if you really wanted:
-Super-Mutant edge
-Mutation hindrance
-Black Joker
-Doomsayer Mutation
-Minor Mutation hindrance

> Also, can a doomsayer have faith in the Glow but in a different way > than most doomsayers?  I had in mind for a character that they > believed that there was a major split in the evolutionary chain and > that right now, they weren't sure which would survive.

The belief that posessing "The Glow" makes mutants superior to norms is pretty central to Doomsayer
faith.  It's hard to be able to throw radioactive fireballs and then think that you may not be
superior to Joe Normal.  But it's possible that an individual Doomsayer might have the kind of
beliefs you describe, just that some other Doomsayers might consider that "blasphemous."

-- 
And so ends the case I call "The Case Of The Guy Who Was So Stressed-Out About His Lost Keys That He
Eventually Had A Heart Attack, And It Turned Out They Were In The Sofa The Whole Time.

Richard A. Ranallo,
The Man They Couldn't Hang