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RE: [HoE] [[hoe] armour
>i was just wondering if armour was indestructible, i mean how much damage
>does it take to destroy it. my group have given it 20 wound
>levels, then it
>is destroyed. you can also make a trade armourer roll to repair it, with a
>fair 5 and every raise fixing 1d4 points. does this seem over the
>top? i cant
>find any rules for how much damage things can take, i.e. kevlar vests and
>battle armour. Any idea people?
Look up the durability rules. I don't know where they exist in HoE, but
they are in S&R in deadlands. Basically when an item takes enough damage,
its reliability goes down until the item is destroyed.
Patrick