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Re: [HoE] Werewolves In HOE
David Nicholls wrote:
> One of my group has read the rules for werewolves and bugged me to be
one in my
> new session of HOE that I'm running, I was wondering if any of you had
any tips or
> ideas on how to bring this into line with the HOE storyline,
First of all, tell him NO, you can't bring WW into HOE. Those rules
were for the crossover, but beyond that they're not terribly useful...
even the weakest garou characters converted into DL stats become super
combat monsters that have a good chance at gutting most abominations in
one hit while in Crinos. It works OK for the context of a crossover,
but not an ongoing DL/HOE campaign. The Garou are just way WAY *WAY* too
powerful in DL. You'd have to scale the bad guys up to make the game
challenging for the Garou, meanwhile all the normal humans will get
killed. Or if you try and keep it reasonable for everyone else, the
Garou will get bored or the others will come to rely on him too much in
combat.
That having been said, if you've already said yes and can't back out of
it, then give the player some general guidelines on what you want. You
may need to explicitly say "You can't have any stats above d12+2."
Once you get a character you and the player are happy with, just tell
him: "You got lost in the deep umbra, and this is where you came out.
You have no idea where you are, it may be one of the Shadow or Paradox
realms those mage idiots are always yammering about. The nature spirits
are all screwed up in this world, though, and they are ALL really pissed
off. Some of your gifts and powers don't work like they used to."
You might want to make getting back home the focus of the character. And
you might want to make the Gauntlet unpierceable. Dropping several
thousand ghost bombs on a world can do that... and whatever freak
accident allowed the Garou into HOE was apparently only a one-way trip,
because he can't step sideways even if his life depended on it.
Something spectacular would have to happen to get him back home.
The Garou would pretty much be cut off from everyone he knew, and with
maybe a couple of exceptions the only Garou left in HOE. (This is a good
thing... you don't want a bunch of those things running around, they're
killing machines pure and simple.)
The werewolves in HOE are different from anything he's seen before.
They're not as smart, not as tough, no tribal system, and no redeaming
moral/environmental ethos. They're just fomori/banes/etc.