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Re: [HoE] Re: Balence of Power
>The real power a GM has is to decline to have a player in his or her group,
>whether it be due to constant arguement, rude behavior, cheating, whatever.
>No beating up is necessary to keep a player out of your group and
>uninvolved. Don't let them into the house where you're meeting, find a
>different house to meet at, call security if you're meeting in a public
>place and they're being obnoxious, whatever.
>
Just as a note, I suppose trying to kick them out might not work if they're
_really_ determined (unless you're really big and want to ruin your carpet).
But if your player is that...disturbed, shall we say? I don't think giving
their character a case of the Glows as a penalty for them humiliating you is
going to solve the problem either. Police intervention or commitment are
probably your best options then... ;)
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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