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Re: [HoE] Re: Balence of Power



>The real power a GM has is to decline to have a player in his or her group,
>whether it be due to constant arguement, rude behavior, cheating, whatever.
>No beating up is necessary to keep a player out of your group and
>uninvolved.  Don't let them into the house where you're meeting, find a
>different house to meet at, call security if you're meeting in a public
>place and they're being obnoxious, whatever.
>

Just as a note, I suppose trying to kick them out might not work if they're 
_really_ determined (unless you're really big and want to ruin your carpet). 
  But if your player is that...disturbed, shall we say? I don't think giving 
their character a case of the Glows as a penalty for them humiliating you is 
going to solve the problem either.  Police intervention or commitment are 
probably your best options then...  ;)

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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