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Re: [HoE] Revised Edition [Shane]
>>Night Terrors (56): Everyone hated the way this Hindrance worked, and it
was
>>a pain in the saddlesore to keep up with. The new night terrors works like
>>this. Make a Spirit roll at the beginning of each session or lose your
lowest
>>chip. If you do lose a chip, however, your character experiences a
prescient
>>dream as before.
>question:
>If you lose the chip, the way fate chips works, you should gain one for
>your flaw inhibiting you, right? if not this hindrance is different then
>all others. I don't like this as this goes against how the game works to
>me. like you said in HoE, its beautiful, if you don't play yer weaknesses,
>you don't get the chips. well my night terrors just caused me to lose my
>lowest chip. that inhibited me and if I play it I should get a chip. unless
>you change the system for that one hindrance.
Well - the mechanics of the flaw are much like the mechanics for One Armed
Bandit, Bad Eyes or Bad Ears.
They all give you a permanent handicap if you will.
Now - if you play your hindrance above and beyond the mechanics based
handicap, then you should get fate chips. Which I can see as being easier
to do with Night Terrors then with One Armed Bandit.
>>Fate Chips (145): Chips can be spent on the Strength portion ofhand-to-hand
>>damage rolls. Legend chips can be used to reroll anything, including table
>>results like backlash. They’re also discarded once used! Use ‘em wisely!
>
>don't think I like this one. makes legend chips far less useful.
Not really. It defines that a legend chip can be used to... well... reroll
anything, like say...damage.
Without further clarification, you could make the argument that it allows
you to reroll everything as well - like say all of the damage dice.
>>Hexes (154): Hucksters have gotten a rock from the start. Not only did they
>>have to buy each hex as its own skill, they then had to make a skill roll,
>>draw cards, and risk getting their heads blown off by manitous as well.
They
>>still have to do the card business, but red Jokers are always good, and all
>>their hexes now use a single skill—hexslingin’. That means they can get
>>better at their craft and have better chances to pull off their spells.
>
>so only Harrowed, Chi Martial Artists and Voodooists have individual
>powers? that seems really off to me. Also, unlike most other changes, this
>one will be very very hard to institute. Also, red jokers always being
>good are, IMHO, a bit much. how much would individual hexes be? 5?
>should Voodooists just roll their faith or do they get gimped?
Actually, they seem to be moving more inline with the Blessed. One
overskill, and separate powers underneath it.
Shouldn't be that hard to implement - all of the systems have precedents -
like the Red Joker thing, after all it's already in place at level three
and above.
>>Mad Scientists (165): Red Jokers are always good and no longer cause
madness.
>>
>jeez...again I don't like this.
Why? To use the vernacular, Mad Scientists and Hucksters get "gimped" with
the fact that they have to make two randomized checks for success.
>>Rituals (182): Shamans got the same makeover that hucksters did. Their
>>various rituals are now one skill with several concentrations.
>>
>so, then, the system is being changed a WHOLE LOT from before.
Think of it as the various powers are being brought more inline with each
other, with the Blessed as the template.
>This "Revised edition" has become a very different 2nd edition under a
>different name, IMHO. Your talking some big changes that can be really
>hard to retcon and make some past books much less useful, and indeed make
>past NPCs have nonsensical stats. I see this as a big problem. I liked
>your idea in the beginning, I like your Player and Marshal books, but some
>of this will be hard to swallow. I will send more down the pipe later.
Personally - I just don't see this. The changes, while more extensive then
mentioned before, are still far less then the average White Wolf two month
revision.
-------------------
Allan Seyberth
darious@darious.com
Why did the chicken cross the road?
Any Philosophy 101 Professor:
Why not?