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[HoE] Shiny thing go good boom...



Well, I've finally sunken my fangs into the new Junker
book, and whipped up a new gizmo (and it's a
hum-dinger!)  I have dubbed it, unimaginatively
enough, the hover mine.  It works like this:

The hover mine is basically a floating smart bomb. 
When activated, it just sits in place spinning until
it's heat sensors pick up the heat signature of a
vehicle.  Once it gets the scent, it zooms toot-sweet
towards the offending car. It then crashes into the
car, making a very big boom.  To prevent the mine from
turning on it's user, it is programmed to ignore any
vehicle that is transmitting a signal on the
appropriate frequency.  

This weapon is best used by dropping it out of the
back of a vehicle into a croud of gangers, turning
into frappe.  The numbers follow, but they may not be
100% accurate.  This new system can get REEEEEAAAL
complicated...

Hover Mine
Frame:4
Agility: 3d10 Nim and Deft (Drain 3/hour) 
Ammo: 5d20 warhead, 20 yd blast radius, no propellant
Brains: 3d6, 2 storage (Drivin': Hover 4d10, car heat
and radio info),
        1 programming (Drain 2/hour)
        Programming commands
        1-"Target the nearest source of car-level heat
that isn't
        transmitting the proper signal."
        2-"If an appropriate target cannot be
detected, remain in
        place, rotating, until a target is acquired."
        3-"If 55 minutes elapsed w/o detonation, fly
to maximum height
        and detonate." 
Sensor: Passive heat and radio sensors, 1d4 Cog, 10 yd
range, 90 degree
        arc (Drain 8/hour)
VTOL: Top speed 200 mph, acceleration 10 mph, handling
0,
      Minor side effect- acceleration 5 mph for 1
round after 
      activation (Drain 6/hour)
Extras: 19 pt powerpack
Available Slots: .955   

As usual, input is not only welcome but requested.
===
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>



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