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[HoE] EMP, Black hats, and Junk



Here's what I do with EMP and Black hats.
	Doomsayer EMP's Black hat head burster, so the hat's chip stops 
working, but I make it harder to EMP the equipment's chip (more easily 
shielded).  The Smart doomsayer doesn't beother with the equipment, since 
now the Hat is not chipped for the duration of the miracle, and holding 
chipped weapons or sitting in a chipped vehicle and... boom!  Excellent 
way to take out a Combine ATV, emp the driver and the whole thing goes 
boom.  
	I say 20 kevlar vests is a great role-playing opportunity!  Have 
them trade to someone who's essentially the 'only game in town'.  You 
know 'yeh want a shotgun eh?  Gimme five vests and its yers'.  A good way 
to get a party to dislike an NPC for future use.  And having most of the 
vest blown away in the combat is good too, unless they make a point to 
slit throats.

	I recently got the Junker book too.  background good, tool 
tricks, fun!  Tech spirits, hokey but fun (Toaster Ghosts looking for a 
cause).  But was it just me or were the gadget building rules nigh 
incomprehensible.  Ok, they were understandable, but just too complex to 
use for ONE PC on ONE gadget!  Look at Marvelous Marv's bike!  300-400 
words of text and maths for, at the end, a motorbike with a gun on it.  
Too much work, I'm stickin with the simpler rules in HoE and just 
transferring certain powers into it.  

	and lastly, do you all get the reader's digest version of the list?  I was 
wondering if we could make repeating another person's post to a bare 
minimum?  I'm getting hugely long E-mails with mostly repeated texts.  
May i ask that we instead just sum up the previous post in a sentence or 
two to save space?  Thank you.

			Damon