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Re: RE: [HoE] Junkman Cometh/Huckster ?



> > Sure.  But shouldn't the resulting Hex also be more powerful, 
>considering
> > the more powerful Manitou from which it was generated?
>
>They are more powerful -  the higher the hand, the more
>powerful the effects.  That's the way hucksters work in
>Deadlands - if you get a high hand, you've found a strong
>manitou and grabbed plenty of power.  In HoE, all the
>manitou are stronger, so the higher hand is mandatory, as
>is the stronger hex.
>

I guess I'm not following.  If I draw a pair in the HoE universe, using the 
new rules, while casting, say Bodyguard, I still negate two and only Wounds, 
correct?

Now, the minimum hand for Bodyguard is an Ace, which I ignore.  So I got to 
skip the less powerful Hex level/effect.  But I don't see any way that that 
somehow makes my Pair more powerful.  Two Wounds is Two Wounds, right?

(I'm quoting from memory here, so if I'm off by a Wound or so, forgive me.)

The new rules don't assure you get a higher hand, or make the hand you draw 
more powerful - they simply eliminate a lower hand from giving you _any_ 
effect.  I don't see how this somehow makes a Hex effect more powerful, as I 
suggested.

My understanding is that the game of mental poker represents how much 
power/effect you finesse from the manitou you're dueling with.  However, if 
that manitou is more powerful, wouldn't it make sense that the final 
hand/effect you achieve would be boosted a level because in addition to the 
finesse, the power of the manitou itself kicks up the power/effect?

That's what I meant by "more powerful."  The current HoE huckster system 
doesn't make your Pair, or your Two Pair, or whatever, have a more powerful 
effect as far as I can tell



---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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