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Re: RE: [HoE] Junkman Cometh/Huckster ?
> > Sure. But shouldn't the resulting Hex also be more powerful,
>considering
> > the more powerful Manitou from which it was generated?
>
>They are more powerful - the higher the hand, the more
>powerful the effects. That's the way hucksters work in
>Deadlands - if you get a high hand, you've found a strong
>manitou and grabbed plenty of power. In HoE, all the
>manitou are stronger, so the higher hand is mandatory, as
>is the stronger hex.
>
I guess I'm not following. If I draw a pair in the HoE universe, using the
new rules, while casting, say Bodyguard, I still negate two and only Wounds,
correct?
Now, the minimum hand for Bodyguard is an Ace, which I ignore. So I got to
skip the less powerful Hex level/effect. But I don't see any way that that
somehow makes my Pair more powerful. Two Wounds is Two Wounds, right?
(I'm quoting from memory here, so if I'm off by a Wound or so, forgive me.)
The new rules don't assure you get a higher hand, or make the hand you draw
more powerful - they simply eliminate a lower hand from giving you _any_
effect. I don't see how this somehow makes a Hex effect more powerful, as I
suggested.
My understanding is that the game of mental poker represents how much
power/effect you finesse from the manitou you're dueling with. However, if
that manitou is more powerful, wouldn't it make sense that the final
hand/effect you achieve would be boosted a level because in addition to the
finesse, the power of the manitou itself kicks up the power/effect?
That's what I meant by "more powerful." The current HoE huckster system
doesn't make your Pair, or your Two Pair, or whatever, have a more powerful
effect as far as I can tell
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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