[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] [HOPLER] Time Travel: HoE vs. Deadlands




> Granted, there might not be a lot of time travel gizmos, but if you've got 
> hundreds (at least) of Mad Scientists, working over a time span of 184 
> years, _all_ trying to get Royal Flushes, I don't know the statistics right 
> off hand, but it strikes me that you'd end up with a few.

After 10,000 mad scientists work on their time machines for 
twenty years, 1 of them has about a 60% chance of working.  
Allowing jokers and assuming they don't destroy the gadget 
or send the MS crazy, you end up with about 29 time 
machines.  

Mad scientists only started making gadgets that could work 
in 1868.  After twenty years developing a time machine, the 
first ones could appear in 1888.

The question is, how many MS's are working on time 
machines in Deadlands?  

--
Do you think you can keep on running
Like the papers that blow down your empty street
Outside in the dark when you can't sleep
The ghost of your father, always watching
--
Steve Wallace
http://www.cee.hw.ac.uk/~ceesrw
ceesrw@cee.hw.ac.uk