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[HoE] Fwd: [HOPLER] Veteran Hucksters vs. HoE Hucksters
This was sent to just me, although I suspect that John intended it for the
mailing list, since he asks everyone what they think...
John may have also answered it elsewhere.
>In a message dated 6/24/99 4:09:58 PM Eastern Daylight Time,
>crow_steve@hotmail.com writes:
>
><< Was this "new" Arcane Background (and its advantages and disadvantages)
> intended to cover Veteran of the Weird West Hucksters? And can
>non-Junkers
> take the Huckster background?
>
> Question #1:
>
> The reason I ask is that AB: Huckster in TJC is worded in such a way that
>it
> is something that _scientists_ have, and that Junkers learn/teach. It
>says
> that the character must be old enough to have been a scientist (33 years
>or
> more), which implies that...well, they must have _been_ a scientist.
>
> Well, the Veteran Huckster I have in our group, while certainly old
>enough
> to have been a scientist (with 160 or so years to spare :) ), most
> definitely isn't a scientist. Nor is she a Junker, or has any plans to
>be.
>
> So...the Vet Huckster isn't _entitled_ to be a Huckster according to the
>TJC
> rules.
>
> But the oft-debated disads seem to be part and parcel of the
>Junker-Huckster
> Arcane Background package. Granted, the new manitou-heavy disads may
>have
> just been lumped in there, but still...
>
> So...are Vet Hucksters constrained by these manitou-heavy limitations?
>Or
> do they just function as their Deadlands counterparts, because they've
>had
> 200 years to adapt to the gradually increasing power level of Manitous in
> the Hunting Grounds?
>
>I had no idea that that one parapgraph in TJC would spark so much debate.
>Okay, after reading everything everyone's written on the subject, here's
>what
>I propose (I hesitate to call this official, let's see what everyone
>thinks):
>
>I included the huckster AB primarily to cover early junkers who had learned
>hucksterism to augment their mad science. As a result, they're not as
>polished a hexslinger than a full-time huckster. With that in mind, I
>propose
>that junkers can buy arcane background: huckster for 1 point, but the
>penalties as written in TJC remain as written. Non-junker hucksters who are
>Veterans o the Weird West pay full price for arcane background, use the
>standard huckster rules (whichever version), but still get a +4 to
>backlash.
>Sorry, but it's still more dangerous for huckster in HOE than in the Weird
>West. Non-veteran hucksters fall in between, they get a +4 to backlash, and
>red jokers cause backlash at any skill level.
>
>John Hopler
>Pinnacle
>
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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