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[HoE] Fwd: [HOPLER] Veteran Hucksters vs. HoE Hucksters



This was sent to just me, although I suspect that John intended it for the 
mailing list, since he asks everyone what they think...

John may have also answered it elsewhere.

>In a message dated 6/24/99 4:09:58 PM Eastern Daylight Time,
>crow_steve@hotmail.com writes:
>
><< Was this "new" Arcane Background (and its advantages and disadvantages)
>  intended to cover Veteran of the Weird West Hucksters?  And can 
>non-Junkers
>  take the Huckster background?
>
>  Question #1:
>
>  The reason I ask is that AB: Huckster in TJC is worded in such a way that 
>it
>  is something that _scientists_ have, and that Junkers learn/teach.  It 
>says
>  that the character must be old enough to have been a scientist (33 years 
>or
>  more), which implies that...well, they must have _been_ a scientist.
>
>  Well, the Veteran Huckster I have in our group, while certainly old 
>enough
>  to have been a scientist (with 160 or so years to spare :) ), most
>  definitely isn't a scientist.  Nor is she a Junker, or has any plans to 
>be.
>
>  So...the Vet Huckster isn't _entitled_ to be a Huckster according to the 
>TJC
>  rules.
>
>  But the oft-debated disads seem to be part and parcel of the 
>Junker-Huckster
>  Arcane Background package.  Granted, the new manitou-heavy disads may 
>have
>  just been lumped in there, but still...
>
>  So...are Vet Hucksters constrained by these manitou-heavy limitations?  
>Or
>  do they just function as their Deadlands counterparts, because they've 
>had
>  200 years to adapt to the gradually increasing power level of Manitous in
>  the Hunting Grounds?
>
>I had no idea that that one parapgraph in TJC would spark so much debate.
>Okay, after reading everything everyone's written on the subject, here's 
>what
>I propose (I hesitate to call this official, let's see what everyone 
>thinks):
>
>I included the huckster AB primarily to cover early junkers who had learned
>hucksterism to augment their mad science. As a result, they're not as
>polished a hexslinger than a full-time huckster. With that in mind, I 
>propose
>that junkers can  buy arcane background: huckster for 1 point, but the
>penalties as written in TJC remain as written. Non-junker hucksters who are
>Veterans o the Weird West pay full price for arcane background, use the
>standard huckster rules (whichever version), but still get a +4 to 
>backlash.
>Sorry, but it's still more dangerous for huckster in HOE than in the Weird
>West. Non-veteran hucksters fall in between, they get a +4 to backlash, and
>red jokers cause backlash at any skill level.
>
>John Hopler
>Pinnacle
>


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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