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Re: [HoE] Templars and Anti-Templars
<<No more so than FORCING a player to make a fear check because I BELIEVE
the player should be scared. :)
I'm just saying MY take on ATs is they are the dark jedi of HOE. No matter
how good their intentions will be, INEVITABLY they will go to the dark side.
If someone wants to play a doomed character that's one thing, but they
should understand that the clock is ticking and its only a matter of time.
Requiring a "temptation check" if you will is just my equivalent of an
appropriate will, fear, or whatever roll that
the game mechanics use to reflect things the players don't, won't or can't.
Andrew Ross (draxus@aol.com)>>
I agree that the Anti-Templars make the game much more 'jedi' like, but at
the same time, I don't think they should be that screwed. Inevitably, most
templars will be Anti-Templars, not for the fact that they are weak and
susceptible to evil, but because Anti-Templars have the freedom of free
will.
It outright says that the Templar code that Simon uses is what is needed to
save the world right now, but it also says the Anti-Templar's are growing in
power, even to the point of severely outnumbering the normal Templars.
Slight tangent here, since these Anti-Templars are gifted with the right to
choose how they do their jobs, or if they do them evilly, I'd always let the
player handle it. If he wants to play someone who walks the blade's edge,
but never fall in, I'd say let him.
I played a character myself who was (effectively) a Jedi. He'd seen the
films in a movie theatre as a young kid, and come across some lightsaber
junker devices (part of the GM's plotline involving another Star Wars fan -
A psyker who wanted to be Darth Maul). My character ended up believing so
strongly in the story that he lost all of his Anti-Templar powers, and
gained the rewards back as 'Force' powers. He was still an anti-templar
effectively, but he was a true good guy. The reason I wanted him to be an
anti-templar was because I always had corruption (the dark side) there to
tempt me.
Anyways, back to the point I was making. The reason I believe the
Anti-Templars are growing in force is this. Even though the world needs
Simon, he would set up a police state after he fixed everything, and
ultimately, bring his own evil into the world. The Anti-Templars are there
(and growing) in direct response to this. One day, Simon and his band will
be unfit protectors, and the Anti-Templars will step in, protecting the
world from the reckoners.
Now, what about Paul Moadib...Hack! Hack! I mean Brad Modeen, the Destroyer?
He's the flip switch. Had he survived, the Anti-Templars would have wound
up being a force for evil. But, since he dies in the official timeline, it
allows the Anti-Templars to take a look around at themselves, and clean up
their act.
As a result of all of this thought, I've completely allowed all of my
characters to make the choice, evil or not.
The way I see it, (using the analogy that Templars are akin to Jedi), then
Templars aren't really Jedi, but Anti-Templars are. Normal Jedi are just as
susceptible to succumbing to the dark side as anyone is, meaning that normal
Templars couldn't ever be Jedi. But, if you say that every Anti-Templar
eventually turns bad, that's like saying every Jedi has to turn to the side
of the Sith.
That's my two cents, dollars, and a briefcase full of money.
Xerxes
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