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Re: [HoE] Templars and Anti-Templars



<<No more so than FORCING a player to make a fear check because I BELIEVE 
the player should be scared. :)

I'm just saying MY take on ATs is they are the dark jedi of HOE. No matter 
how good their intentions will be, INEVITABLY they will go to the dark side. 
  If someone wants to play a doomed character that's one thing, but they 
should understand that the clock is ticking and its only a matter of time. 
Requiring a "temptation check" if you will is just my equivalent of an 
appropriate will, fear, or whatever roll that
the game mechanics use to reflect things the players don't, won't or can't.

Andrew Ross (draxus@aol.com)>>

I agree that the Anti-Templars make the game much more 'jedi' like, but at 
the same time, I don't think they should be that screwed.  Inevitably, most 
templars will be Anti-Templars, not for the fact that they are weak and 
susceptible to evil, but because Anti-Templars have the freedom of free 
will.

It outright says that the Templar code that Simon uses is what is needed to 
save the world right now, but it also says the Anti-Templar's are growing in 
power, even to the point of severely outnumbering the normal Templars.

Slight tangent here, since these Anti-Templars are gifted with the right to 
choose how they do their jobs, or if they do them evilly, I'd always let the 
player handle it.  If he wants to play someone who walks the blade's edge, 
but never fall in, I'd say let him.

I played a character myself who was (effectively) a Jedi.  He'd seen the 
films in a movie theatre as a young kid, and come across some lightsaber 
junker devices (part of the GM's plotline involving another Star Wars fan - 
A psyker who wanted to be Darth Maul).  My character ended up believing so 
strongly in the story that he lost all of his Anti-Templar powers, and 
gained the rewards back as 'Force' powers.  He was still an anti-templar 
effectively, but he was a true good guy. The reason I wanted him to be an 
anti-templar was because I always had corruption (the dark side) there to 
tempt me.

Anyways, back to the point I was making.  The reason I believe the 
Anti-Templars are growing in force is this.  Even though the world needs 
Simon, he would set up a police state after he fixed everything, and 
ultimately, bring his own evil into the world.  The Anti-Templars are there 
(and growing) in direct response to this.  One day, Simon and his band will 
be unfit protectors, and the Anti-Templars will step in, protecting the 
world from the reckoners.

Now, what about Paul Moadib...Hack! Hack! I mean Brad Modeen, the Destroyer? 
  He's the flip switch.  Had he survived, the Anti-Templars would have wound 
up being a force for evil.  But, since he dies in the official timeline, it 
allows the Anti-Templars to take a look around at themselves, and clean up 
their act.

As a result of all of this thought, I've completely allowed all of my 
characters to make the choice, evil or not.

The way I see it, (using the analogy that Templars are akin to Jedi), then 
Templars aren't really Jedi, but Anti-Templars are.  Normal Jedi are just as 
susceptible to succumbing to the dark side as anyone is, meaning that normal 
Templars couldn't ever be Jedi.  But, if you say that every Anti-Templar 
eventually turns bad, that's like saying every Jedi has to turn to the side 
of the Sith.

That's my two cents, dollars, and a briefcase full of money.

Xerxes


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