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Re: [HoE] Templars and Anti-Templars



>I like some of the ideas you guys have with the codes for the Templars. I
>say that adventures should not be Templar freindly. What bs. Then they will
>have to make every damn adventure some kind of PC friendly. Uh no. The 
>whole
>idea with Hell On Earth is its a tough place and being a Templar aint easy.
>You have to make hard decisions on who is worth saving and who isnt. None 
>of
>this "everyone is worth it" crap. Cause in the real world there are sure as
>hell some people I would let die, maybe even watch die to make sure the
>scumbag was dead. And HOE should be the same. if you cant hack it, dont 
>play
>a Templar.
>

Well, I'll probably post on this several times, but just to reiterate, I 
don't think the problem is that players who take Templars can't "hack it" 
(so to speak - actually Templars probably hack it quite a bit...) as far as 
the code and all.  The question is, can the other players, playing their 
characters in-character?

And can the player of the Templar handle the fact that in some cases, it 
seems as if his character must "self-destruct" to play by the Templar code?

>And I think Anti-Templars can definitley be "good". but I see them as the
>anti-hero kind of good. Its like trying to use the dark side for good if
>someone was playing Star Wars. Can it be done? Theorictialy yes it can. its
>just hard and you will have to repent a lot and watch when and how you use
>your powers. But its not impossible.
>
>

More importantly (and it looks like someone touches on this a little later), 
is it more interesting to role-play an Anti-Templar that is doomed to turn 
to evil, and has no choice in the matter?  Or one who must continually 
assess each situation, determine if drawing on a reckoner-type evil power is 
necessary, and may have to expplain to his comrades later his unwillingness 
to do so ("I could have drawn on the War power and killed that Fearmonger 
with the extra damage, but...").

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---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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