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Re: [HoE] Re: MIRV ponderings
> > > Again, I think most of what John said is correct. Nuke is an easy
>power
> > to
> > > restrict, for the reasons he and I both stated. I don't think MIRV is
> > quite
> > > so easy without some revisions, and I tend to agree with the other
> > gentleman
> > > who noted that, pound-for-pound, it's far more "broken" than Nuke is.
> >
> > Agreed. I mostly used Nuke as the example because it appeared in the
>main
> > book. Everyone is familiar with it.
>
>You know, I thought the same thing about MIRV when I first read the
>description.
>However, after watching it in action with our Doomsayer (who of course has
>5d12 in
>Faith), I've come to the conclusion that looks might be a tad bit deceiving
>in
>this case. Atomic Blast might be a tad weak compared to Brain Blast, but 5
>Atomic
>Blasts for only 3 Strain appears to be somewhat "thrifty." However, after
>nearly a
>solid year of play, I've yet to see a MIRV really shake me up--and it's the
>Doomsayer's weapon of choice. 5d10, or 10d10, seems like a good-sized can
>of
>whupass, but the real limiting factor is that each bolt does its damage
>separately. So, the average MIRV does about 1 wound per hit--as long as the
Actually, as a note, it doesn't _say_ that each bolt does its damage
separately. It is implied, but never clearly stated. Certainly, for the
purposes of speeding things up, it's easier to assume the each hit adds up
to one overall total and compute Wounds from there.
(I'm also not sure that individual hits/wound is relevant anyway in the
majority of cases if you're using the simplified combat system.
*shrug* I can usually count on a two raises from the group's Doomsayer when
making this role (sad, but true). That's 15d10 of damage. Particularly if
they drop that on one target, that's a lot of wounds even if you calculate
each 3d10 hit separately.
>Doomsayer has to choose his targets before rolling for the miracle, it
>doesn't
>seem like a game breaker.
As a "take out a single opponent"-type ability, it's pretty potent.
>
>And, believe it or not, the 3 Strain is pretty stiff, unless the Doomsayer
>is
>absolutely min/maxed.
>
>Anyhow--that's my experience. YMMV.
>
>Besides, I don't get the fascination with Doomsayers. I'm running a Syker
>now, and
>I'm pretty darn sure they're the most versatile/powerful of the ABs myself.
>
The fascination is not necessarily with their versatility, but with their
power. A "walking gun platform"-type character has its appeal to some
players, believe it or not... ;)
>John
>
>
>
>
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---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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