[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[HoE] Re: Templars and Anti-Templars



I'd just like to chime in a couple of points about
those crazy Templars and ATs.

1) I think the best solution to the "save or abandon'
question is the one the Templar archetype uses: Have
the naughty people save the nice people.  The evil
ones get to fight the Black Hats, while the good ones
hide in the bomb shelter, and stuff like that.  One
has to remember, that they're always gonna be good and
bad people, no matter where you go, so why not let the
bad ones die saving the good ones?

2) While I'm not particularly excited about a
tempation check for ATs, I did think of a good
compromise.  When it's possible for an AT to complete
his goal by using the power of the reckoners, he has
to make a hard (7) Spirit check, or lose an action
struggling with the choice.  A bust means that the AT
automatically uses the power.
I actually think this might be okay if it's done
right.  Don't just say "Make a temptation check," do
it with style.  Describe how the character _hears_ a
voice in his head, tempting him, prodding him on.

Example:  The AT and his companions are fighting some
crazy strong monster.  His buddies are getting
stomped, and theirs a little girl in the ghoulies
claw.  He realizes that if he summons the power of
War, he can smash this things head like a rotten
melon, but doesn't want the corruption.  Suddenly, a
voice, eminating from somewhere _inside_ the AT:
"Only you can end this.  The others will die if you
deny the power I offer.  Submit, and you can save
them..."  Time for a temptation check.

===
"I was a warped little boy.  Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
_____________________________________________________________
Do You Yahoo!?
Free instant messaging and more at http://messenger.yahoo.com