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[HoE] Anti-Templar munchkins
<<Sarcasm mode off, my original point was the temptation roll was a way to keep
a handle on an AT run by a serious munchkin. Sure, some players would
role-play
the part properly and not need such a "rule crutch" but such players are, sad
to
say in my experience, rare creatures indeed.>>
So your definition of a munchkin is someone who makes a character with a bunch
of powers, and then doesn't ever use them? If a munchkin is playing an
Anti-Templar, then I doubt you'll ever have to force him to use his powers.
He'll use them every chance he gets and burn out before you can say "Sally
served seven snake skins to six silly Servitors of Death." If he's not a
munchkin, then why force him to be one?
Even without the "Road to Hell" (you're damn straight the pun was intended!) to
keep the Anti-Templar in check, there's plenty of other ways to do it.
The posse is traveling through the desert, and sees a man in a white tabard
cresting a ridge. The Anti-Templar uses his nifty sniper rifle, Blessings, and
miracles to off the knight at a distance. Now the posse gets over the ridge and
sees the refugee caravan the Templar was guarding. The caravan drivers are
pointing the assault rifles and artillery pieces the Templar was kind enough to
donate at the posse's heads. Buh-bye.
Or, the Anti-Templar finds himself in just the situation that causes the
templars to judge people in the first place. Go to a villiage, offer help, run
down the biker gang, and get locked out at the gate.
Oooooor....if you want a really good idea of how an Anti-Templar can get himself
in trouble, come to GenCon and play in my pickup game, "Fear of a Black Hat."
--
From Whom It May Concern,
Richard Ranallo, The Man They Couldn't Hang
Your money talks, but my genius walks
Morticians wait with a shovel and a fork
As detectives trace my hands with chalk
Your money talks but my genius walks.
--They Might Be Giants, "You'll Miss Me"