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RE: [HoE] Re: Lost Colony



> >Believe me, it's probably no less frustrating for you than for those of 
>us
> >who can't get a coherent answer that addresses the issues raised...  
>Heck,
> >and it wasn't even a thread I started...*sigh*
>
>I guess it's only frustrating if you *want* an answer.  Personally, I like
>the way PEG keeps a lot of things "undefined" to give a Marshall some
>latitude in how He/She/It wants to run the game.  I understand that certain
>"rules" need to be consistent for the sake of Pick up/Con games, BUT I 
>don't
>think I've *EVER* played in a RPG at a con, where the GM didn't need to
>explain some of their "House Rules"
>

Well, I don't think it's a matter of there being an "answer".  Originally, 
Ryan, and then myself and a few others, asked for workable suggestions as to 
how to handle Templars.

I don't think there is any "rule" that answers our questions, and didn't 
mean to imply that I, at least, was looking for such.  Although Pinnacle's 
thoughts on how to handle Templars wouldn't go amiss..

>Patrick
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe
>as the BODY of the message.  The SUBJECT is ignored.
>
>


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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