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Re: [HoE] JunkSaber



I was confused on the slot cost (it seemed to high) and wrote John Hopler
and he said that the slot cost should be half what is listed.

Christopher Merrill
W.H.A.T.T. Member
-----Original Message-----
From: Abdullah Oblongota <toadpooka@usa.net>
To: Hell on Earth <hoe@gamerz.net>
Date: Sunday, August 22, 1999 2:00 AM
Subject: [HoE] JunkSaber


>Whoa! Belay my last message.  Seems I didn't quite interpret the
Weaponsmith
>thing right.
>
>It appears that if you know both powers, you can make energy weapons using
the
>rules listed.  It's almost like a free power you get just for knowing the
other
>two, since it depends on neither the Weaponsmith stats or the Shield ones.
>However, you still may need to miniaturize it, and the saber might not be
able
>to do enough damage to make it worth his Strain.
>So, if you were making a 'Saber that did 2d10 damage, here's how it'd go:
>
>Weaponsmith
>Slots: 20
>Drain: 5
>(let's assume that the builder got 3 raises on Mini)
>After Mini'ing, Weaponsmith will take up 14 slots
>
>Brain Drain
>Slots: 10
>After Mini'ing, Brain Drain takes 7 slots
>
>So we've got a weapon that runs off Brain Juice, does STR+2d10 damage, and
is
>the size of a rifle.  Not bad.  If we toned the damage down a bit, we could
>shrink it further...
>--
From Whom It May Concern,
>Richard Ranallo, The Man They Couldn't Hang
>
>Your money talks, but my genius walks
>Morticians wait with a shovel and a fork
>As detectives trace my hands with chalk
>Your money talks but my genius walks.
>--They Might Be Giants, "You'll Miss Me"
>
>
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