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[HoE] Heart of Darkness review
"How good was the series?"
Good general story line but the adventures did a terrbible job of
giving the Posse a reason to give a flyin Skedadle. Literally, every hook
for the adventures is "The posse is asked by a mysterious character to
seek after the Heart of Darkness..". The Posse's facing big nasties,
bigger nasties, and undead half-breed alien bloodsuckers, and yet has
little reason to care about this carefully crafted series of action
sequences the adventure provides.
SPOILER
In the last part, it makes a point to state the ONLY person who can hurt
Stone is the NPC!! Now since you have an all-powerful villain (Stone, who
can't be killed and has all the harrowed powers at level five and an
adventure writer who seems to have little idea of exactly HOW nasty that is,
think a moment, have stone start using the harrowed powers in tandem, he's
got the wind. You have a god-like opponnent, who will have ten actions
every round, and who has no weaknesses?), AND the stereotypical all-powerful
NPC (Jackie Wells), the posse' seems to pretty much be there to spectate.
I would say the advantures are play-able, and fun! good villains an
sequences just with an overall lack of 'we should care because?', I suggest
one or more of the following changes.
1) at the end of the first part, when they are empty handed, Hellstromme
expresses his displeasure by having a servant meet with the party saying
"I am sorry you lost the item, it is unfortunate. Especially
since it has medicinal properties. Hellstomme needed it for some research
since exposure to it or places where it has been seems to cause people to
contract a unique form of consumption, a form you are now likely to have.
I would suggest you go after the gem, for your sakes"
See? THERE's motivation!, Especially when Jackie tells them in part three
that's a load of donkey droppings. Have em go through half of it fearing
Death, THEN they'll beheartbroken when they don't have the gem at the end
of part II
2) Give them a way to hurt Stone and a way to somehow get the drop on
him, otherwise the climax is senselees slaughter. Perhaps the Gem has
anti-harrowed powers? Perhaps the Half-breeds can rig something with their
force fields to trap him. I rather like killing off Jackie and giving
the Posse her Gun. I never like combat NPC's much anyway.
3) This is my fave, cut out Jackie Wells, and put your Posse in her place.
That's right, send your HoE posse back in time to save the future. then
you have motivation, excellent role-playing ideas, and Stone may have an
ace or two, but so would a posse from 200 years in the future.