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Re: [HoE] Cyborg Questions



><< >Powering junker devices:  This works really well for devices like guns,
>  >not very well for vehicles.  1 point of drain per round is 360 points
>  >per hour (assuming 10sec rounds) meaning that an average cyborg with a
>  >power-jack can power a massive hover tanks for less than 1 drain per
>  >round... which just seems silly.  Has anyone come up with a way around
>  >this?  Or should it just be left as it is, making cyborgs the most
>  >practical power source in the wasted west?
>  >
>
>  This problem exists in the Junker book as well.  Tech spirits (or 
>whatever
>  they're called) attached to an item are said to generate power per round.
>  Yet vehicles use power per hour.  You slap a Vehicular spirit on your
>  hoverbike, and you're going to have excess power to spare... >>
>
>You'd have excess power to power other vehicles. It seems like a lot of
>people are overlooking the last line of the paragraph about browser's
>providing juice: "A browser can only provide energy for powers with which 
>it
>is associated." That means a gun spirit can't power a car, and a car spirit
>can't power a gun.
>

First of all, that doesn't answer the original question (or did I miss the 
answer elsewhere?).  A Cyborg isn't a browser spirit or is powered by one, 
so what the Junker SB says about browser spirits doesn't seem relevant to 
the original question.  A Cyborg can power _both_ vehicles and guns.  But as 
the original poster noted, a Cyborg can power a Hovertank with a (seemingly) 
absurdly low drain on his power-generating resources.

The second paragraph was my own added-on comment concerning the separate 
issue of Junkers and browser spirits.  I have no problem with the last 
paragraph cited - the problem arises because it's not clearly stated that 
Spirits have variable rates of G-Ray production, depending on the item they 
are powering.

>John Hopler
>Pinnacle


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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