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Re: [HoE] Re: Killing Stone



ROWAN_DODDS@au.yr.com wrote:

> >- That's the beauty of having two Stones running around, I did let them
> take
> >out the young one, but always keep the old Stone one step ahead of them.
> A
> >lot easier to deal with them when they decided to go after Raven (and
> >succeeded.)
>
> Sorry, hang on. Did you say they killed the YOUNG Stone and the old one is
> runing around??? - wouldn't he be dead ?? The would have changed history by
> killing the young one, meaning he never survived to come back in time. A
> bit of paradox, true, but it has more internal logic. Perhaps you should
> make it that they killed the older Stone, thinking he was the young one.
>

Why let logic get in teh way of anything?  I can see way to justify killing the
young stone (even if the old stone does it) and I can also see ways in which
everything gets completly screwed up destroying the universe.

Something as complicated as time-travel should have results left entirly up to
the individual GM, based on what would be best for your campaign.  There are
enough different models of paradox handling to choose from in Sci-fi books, I'm
sure you can find one that works for you.



--

 - doug -