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Re: [HoE] Re: Killing Stone





>> Sorry, hang on. Did you say they killed the YOUNG Stone and the old one
is
>> runing around??? - wouldn't he be dead ?? The would have changed history
by
>> killing the young one, meaning he never survived to come back in time. A
>> bit of paradox, true, but it has more internal logic. Perhaps you should
>> make it that they killed the older Stone, thinking he was the young one.
>>
>
>Why let logic get in teh way of anything?  I can see way to justify
killing the
>young stone (even if the old stone does it) and I can also see ways in
which
>everything gets completly screwed up destroying the universe.
>
>Something as complicated as time-travel should have results left entirly
up to
>the individual GM, based on what would be best for your campaign.  There
are
>enough different models of paradox handling to choose from in Sci-fi
books, I'm
>sure you can find one that works for you.

Sorry, you are correct. I have my own way of handling paradox that I
usually use, to keep things consistent and a tiny bit sane, and just
becuase it seems, well, right. But I've been using it so long I forgot how
many ways it can be handled.

Each to their own I guess,


Rowan Dodds
"Joan of Arc heard voices too."
Dead Man's Creek - http://www.redrival.com/dmc/