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[HoE] Spook Juice question



Hi,

I plan on trying to get one of my players to drink
spook juice next session (at a bar, and, considering
one of the other players has 3 gallons in his [as of
yet unmodified] sports car's cargo area...). 

Spoiler space; marshal's reference: p.112
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Is the effect of the Spook Juice, with the failed
vigor roll, permanent? That is, the -1
Nimbleness/Deftness/Cognition? How long does it last
if not?

And the Str + vigor, how long does that last?


=====
The always backlogged Michael Shindler, ICQ #13820058
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