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Re: [HoE] Cyborg Questions



In a message dated 12/2/99 12:15:29 PM Eastern Standard Time, 
crow_steve@hotmail.com writes:

<< ><< >Powering junker devices:  This works really well for devices like 
guns,
 >  >not very well for vehicles.  1 point of drain per round is 360 points
 >  >per hour (assuming 10sec rounds) meaning that an average cyborg with a
 >  >power-jack can power a massive hover tanks for less than 1 drain per
 >  >round... which just seems silly.  Has anyone come up with a way around
 >  >this?  Or should it just be left as it is, making cyborgs the most
 >  >practical power source in the wasted west?
 >  > >>

I've actually been giving this problem a lot of thought, and I'm seriously 
considering making the Drain for vehicular powers (both those in TJMC and 
Iron Oasis) per round instead of per hour. I like the idea of a cyborg being 
able to plug into a junker-built vehicle and power it, but I agree that the 
Drain should put a bigger strain on the cyborg's available power. Making the 
Drain per round makes using spirit batteries impractical, but since all 
vehicle powers can also use spook juice for fuel, it's not as big a problem 
as it might be. It would also make it possible to work in the Infernal 
Combustion power ( a power suggested by someone on the list that allows 
Junkers to build spook juice converters into their devices) I had wanted to 
include in Iron Oasis. I'll have to crunch some numbers and consider all the 
ramifications of the change before I commit to it though.

I'm in the middle of working on Spirit Warriors right now, so the earliest 
this change will probably be seen in print is the first issue of the Epitaph.

John Hopler
Pinnacle