[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HoE] Cyborg Questions
In a message dated 12/2/99 12:15:29 PM Eastern Standard Time,
crow_steve@hotmail.com writes:
<< ><< >Powering junker devices: This works really well for devices like
guns,
> >not very well for vehicles. 1 point of drain per round is 360 points
> >per hour (assuming 10sec rounds) meaning that an average cyborg with a
> >power-jack can power a massive hover tanks for less than 1 drain per
> >round... which just seems silly. Has anyone come up with a way around
> >this? Or should it just be left as it is, making cyborgs the most
> >practical power source in the wasted west?
> > >>
I've actually been giving this problem a lot of thought, and I'm seriously
considering making the Drain for vehicular powers (both those in TJMC and
Iron Oasis) per round instead of per hour. I like the idea of a cyborg being
able to plug into a junker-built vehicle and power it, but I agree that the
Drain should put a bigger strain on the cyborg's available power. Making the
Drain per round makes using spirit batteries impractical, but since all
vehicle powers can also use spook juice for fuel, it's not as big a problem
as it might be. It would also make it possible to work in the Infernal
Combustion power ( a power suggested by someone on the list that allows
Junkers to build spook juice converters into their devices) I had wanted to
include in Iron Oasis. I'll have to crunch some numbers and consider all the
ramifications of the change before I commit to it though.
I'm in the middle of working on Spirit Warriors right now, so the earliest
this change will probably be seen in print is the first issue of the Epitaph.
John Hopler
Pinnacle