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Re: [HoE] Massive Damage, Please Help
Dude, you scare me... remind me never to play in one of your games.
Dirk
"Leybourne, Brian" wrote:
> > S
> > P
> > O
> > I
> > L
> > E
> > R
> >
> > S
> > P
> > A
> > C
> > E
> > (Not sure if it is really necessary but what the heck)
> >
> > Ok, Automation 28 yards down the street just took it's 5th
> > wound to the
> > guts, and Kaboom, it blows up. Now there is player A in his truck
> > (truck has armor 1) wearing kevlar and an armored duster (armor 2 and
> > -4), Player B behind the truck wearing kevlar (armor 2) and NPC C also
> > behind the truck.
> >
> > here's a picture if you need to see it,
> > http://www.dark-sky.net/layout.gif
> >
> > Now, how is the damage worked out?! How does the truck fit into this?
> > Is damage rolled for the guy in the truck or do you just roll
> > damage for
> > the truck and he takes whatever hits the passenger area?
> > Does the Truck
> > provide cover to those behind it? If so, how much and how does that
> > affect it's durability? And how does Kevlar and armored dusters work
> > into this? I'm guessing that they don't reduce die types since they
> > don't cover the entire body.
> >
> > Can Anyone explain how this would all work out?
> > Thanks in Advance
>
> It's easy - just make sure you ignore everyone elses overly complicated
> solutions.
>
> The explosion makes the truck roll over, crushing B and C and killing them.
> The excessive rolling bashes about the poor 'A' in the truck, whose finger
> tightens on his triger and the eruption of bullets pierces the gas tank,
> making the truck blow up, vaporising him and blowing away the remains of B
> and C who already died but were considering the possibility of coming back
> as harrowed.
>
> Easy!
>
> Brian "Kill 'em all!!!" Leybourne.
>
> .-->
> "The Web brings people together because no matter what kind of a twisted
> sexual mutant you happen to be, you've got millions of pals out there.
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>
> Brian Leybourne
> brian.leybourne@airnz.co.nz
> bleybourne@hotmail.com
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