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[HoE] game idea
TBS wrote:
> In my games, I offer players the chance to forever record their exploits in
> a journal. If they do this, I bribe them will a jolly, candylike White
> Chip to add to their pull. This is in addition to any other stuff they get
> chips for, like Favored or Luck o' The Irish.
>
>
Yep. I do it too. I currently have two players who write a "journal":
a Syker (who has gotten rather prodigious in his writing of late,
generating a huge entry every week) and a postman called "The Papergirl"
(less frequently). The Syker's journal is the fairly traditional (dear
journal) type, while the Papergirl's takes the form of newsletters
chronicling the posse's exploits to distribute as part of her
tale-telling ("Paper, mister?"). Both of these can be seen and read
over at the Shelter, accessed from the respective character page. A
third player whose character recently passed on (the Guardian - a weird
west gunslinger who was a bit loony) began a journal on audiotape,
chronicling both the current campaign and his exploints/history from the
old west to the present. He just brought a new cassette to the session
every week. Very cool stuff. I toyed around with transcribing them all
or maybe putting up some sound bites at the Shelter, but didn't have the
time before he died. Still...I might yet get around to it. At any
rate, I award a chip each time a new entry for their journal is
completed. It's probably more than I should, but the people that do it
put an awful large ammount of work in on it. I also pass out "shiny,
candylike" chips for players that come up with new power concepts/game
ideas/critters (if I like them and use them of course).
Matt Steflik
Master of Wahoo
Gimme Shelter - http://www.geocities.com/grifflik/