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Re: [HoE] game idea
I buy the character books myself and give them to my players. It's an
investment I get a big return on. I have 4 of my 5 players writing in them
every session (aah, the dangling carrot of an extra chip) and, while they're
outside smoking, I have time to read all of them. It offers another
perspective on the game I'm running and lets me know whats going over well
and what isn't. I say use 'em every time you can.
----- Original Message -----
From: Matthew Steflik <grifflik@stny.rr.com>
To: <hoe@gamerz.net>
Sent: Saturday, December 18, 1999 6:39 AM
Subject: [HoE] game idea
> TBS wrote:
>
> > In my games, I offer players the chance to forever record their exploits
in
> > a journal. If they do this, I bribe them will a jolly, candylike White
> > Chip to add to their pull. This is in addition to any other stuff they
get
> > chips for, like Favored or Luck o' The Irish.
> >
> >
>
> Yep. I do it too. I currently have two players who write a "journal":
> a Syker (who has gotten rather prodigious in his writing of late,
> generating a huge entry every week) and a postman called "The Papergirl"
> (less frequently). The Syker's journal is the fairly traditional (dear
> journal) type, while the Papergirl's takes the form of newsletters
> chronicling the posse's exploits to distribute as part of her
> tale-telling ("Paper, mister?"). Both of these can be seen and read
> over at the Shelter, accessed from the respective character page. A
> third player whose character recently passed on (the Guardian - a weird
> west gunslinger who was a bit loony) began a journal on audiotape,
> chronicling both the current campaign and his exploints/history from the
> old west to the present. He just brought a new cassette to the session
> every week. Very cool stuff. I toyed around with transcribing them all
> or maybe putting up some sound bites at the Shelter, but didn't have the
> time before he died. Still...I might yet get around to it. At any
> rate, I award a chip each time a new entry for their journal is
> completed. It's probably more than I should, but the people that do it
> put an awful large ammount of work in on it. I also pass out "shiny,
> candylike" chips for players that come up with new power concepts/game
> ideas/critters (if I like them and use them of course).
>
> Matt Steflik
> Master of Wahoo
> Gimme Shelter - http://www.geocities.com/grifflik/
>
>
>
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