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Re: [HoE] New Blast Rules (possible spoilers)



On Tue, 08 February 2000, Darrin Bright wrote:

> But like I said, realistic explosive damage should
> be exponential. Exponents are vile, evil things in RPGs, so it really
> boils down to how much realism you want in your game. 

So Darrin, do you have an exponential equation to simulate explosions - or were you just teasing me?  Cause if you do I would love to see it.  The equation that is!

Jeff "Exponents, and vile Evil Things.  I couldn't resist." Tolle


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