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Re: [HoE] New Blast Rules (possible spoilers)
On Tue, 08 February 2000, Darrin Bright wrote:
> But like I said, realistic explosive damage should
> be exponential. Exponents are vile, evil things in RPGs, so it really
> boils down to how much realism you want in your game.
So Darrin, do you have an exponential equation to simulate explosions - or were you just teasing me? Cause if you do I would love to see it. The equation that is!
Jeff "Exponents, and vile Evil Things. I couldn't resist." Tolle
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