Steve Crow wrote: > > Is it just me, or do the new blast/massive damage rules make player > characters _more_ powerful? The rules note that they should come as a > relief to Marshals, but it seems to just "fix" one problem (i.e., PCs using > chips to avoid a handheld hand grenade) and cause a couple of others. Not having Iron Oasis yet, how does armor work in the new rules?