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Re: [HoE] New Blast Rules (possible spoilers)



>At 02:20 PM 2/8/00 , you wrote:
>>Steve Crow wrote:
>> > I don't think it works that way.  Since damage goes down by a die type,
>> > pretty much all explosions are limited to a 50-60 yard radius.  It 
>>goes,
>> > say, 6d12 - 6d10 - 6d8 - 6d6 - 6d4 - Nothing!  Of course, you can set
>>up d20
>> > and above explosions, but you're then playing an escalating arms race
>>to see
>> > how much damage you can do in your campaign.
>>
>>What I meant was, Nuke has a blast radius of 10 yards. What if the
>>Raptor was carrying Durandal bombs with a blast radius of 20 yards?
>
>
>with the 1d6, though, and -1 per radii away, odds are if your more then 3
>radii away you take no damage.
>

And that was my problem.  It makes PC Doomsayers _more_ powerful, by 
reducing the repercussions of their using Nuke, by reducing the "danger 
zone" for them.

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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