> >That wouldn't help. As per Iron Oasis, you roll a d6 for # of locations >"hit" by the balst, and subtract 1 for each blast radius out from the >center. once you hit 1d6-6 i.e., six radii out, no damage. The rules >even acknowledge this possibility. Perhaps you can allow aces to be used as per normal.... TBS Z is for Zombie, That's Good Enough for Me!