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Re: [HoE] G-ray vs. Spook Juice "efficiency"
Steve Crow wrote
> But...would you really get full gas mileage by driving around that slow on
> spook juice, either?
>
> Granted, the rules simplify in such a way that spook juice is more favorable
> in this instance. Personally, I'd be tempted to just let a vehicle with a
> Drain of 14/hour use 7 if it runs a half hour, or whatever.
Well sure, Most of the junker devices that my Junker uses, he keep track of
Drain per ten minutes or so if possible, just makes sense.
The flat out drain that isn't based on the vehicles exertion is what makes
Spook Juice better. A car can idle and use very little gas at all. Mind you
this is using the rules that Electrical or Ghost Ray engines cant idle or run
at low power for some reason. Probably to simplify the rules.
But Spook juice is still far more flexible in its use than G-Rays. A spook
Juice engine can run off other fuels. As for the Junker building a personal
vehicle. .. Well as was pointed out Ghost Rays are more expensive in the long
run. Or short run for that matter.
The scrounging rules in WW are okay if you want to go into a ruined city.
As in Ghost rock bombed sort with a Ghoststorm and such. Not cost efficient at
all when the ammo is counted. :) The TN of 13 in a settlement that mines the
stuff is easier but still not enough to make me think gathering up the stuff
counters the ease of Spook Juice creation.
But as far as flying vehicles G-Rays are more efficient due to flat speeds and
no hazards. (Well almost none.!) :)
--
David Heth
"<BLAM BLAM BLAM> Hey Nazi! That's American for "I am over here!""