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Re: [HoE] Dr. Pepper? What about Jolt?



Surge is all fun and games, as is Dr. Pepper, and Tab.  But, what of my 
personal favorite, and probably highly radioactive, JOLT COLA!!!  In fact, 
now that I think about it, this should be something that really boosts Syker 
powers....hmmmm, a new drug.  :)  Let's see, brainstorm..........

     Jolt Cola
     Affects:  Jolt works by overloading the synapses.  By increasing the 
amount of active endorphines, in the system, it gives a syker the ability to 
perform two syker powers per action at a cost of one additional strain point 
for the action.  Not very useful in the long run, but if the brain-burner 
needs some pounding action going on, then drink one down, and watch him 
go!!!
     While under the influences of Jolt, your chrome-dome, is suffering from 
what appears to be manic dementia.  He can't hold still, can't seem to focus 
his thoughts, etc, etc.  Basically, he acts like he's on over-load.  This 
means, all brain-burn rolls should add a +5 to the rolls.  Also, regaining 
strain, takes twice as long, only 1 every 2 hours, until the syker takes a 
nappy.  And no, the syker can't meditate whiles he's twitching.
     The drink takes about 2-8 minutes to set in, and lasts for 10- 30 
minutes.  Plenty of time for some fun.  Heh, heh.  So take your caffeine 
overdose, polish your dome, and get ready to fry some muties.

Well, there's my two 9mm, on the drink discussion.  Let me get some 
feedback, pardners.

                        Jason Adkins



     Addiction.  A syker grows to love the enhanced abilities of course.  
But, otherwise it's hard to actually become addicted.  If the brainer uses 
jolt more than twice in one day, the character needs to make a vigor roll 
vs. 9, or develop a mild hankerin' to the stuff.

>From: "Nick Zachariasen" <zacharin@pluto.dsu.edu>
>Reply-To: hoe@gamerz.net
>To: <hoe@gamerz.net>
>Subject: Re: [HoE] Dr. Pepper?
>Date: Mon, 21 Feb 2000 13:44:42 -0600
>
> > My posse prefers using Mountain Dew or Surge for the automatic mutie
> > pull/strain gain for Doomies drink of choice.  If it's green and kind of
> > glows even though there's no light shining through it, it's probably a
>tool
> > of the Reckoners.
>
>Nope.  I used to drink Surge by the 20liter and I'm still relatively O.K.
>
>Nick "mutant boy" Zachariasen
>
>President
>Corporate Communications
>Entropy Gradient Reversals
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe
>as the BODY of the message.  The SUBJECT is ignored.
>

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