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Re: [HoE] Dr. Pepper? What about Jolt?






>From: "jason adkins" <danthius@hotmail.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HoE] Dr. Pepper? What about Jolt?
>Date: Mon, 21 Feb 2000 12:22:35 PST
>
>Surge is all fun and games, as is Dr. Pepper, and Tab.  But, what of my
>personal favorite, and probably highly radioactive, JOLT COLA!!!  In fact,
>now that I think about it, this should be something that really boosts 
>Syker
>powers....hmmmm, a new drug.  :)  Let's see, brainstorm..........
>
>     Jolt Cola
>     Affects:  Jolt works by overloading the synapses.  By increasing the
>amount of active endorphines, in the system, it gives a syker the ability 
>to
>perform two syker powers per action at a cost of one additional strain 
>point
>for the action.  Not very useful in the long run, but if the brain-burner
>needs some pounding action going on, then drink one down, and watch him
>go!!!
>     While under the influences of Jolt, your chrome-dome, is suffering 
>from
>what appears to be manic dementia.  He can't hold still, can't seem to 
>focus
>his thoughts, etc, etc.  Basically, he acts like he's on over-load.  This
>means, all brain-burn rolls should add a +5 to the rolls.  Also, regaining
>strain, takes twice as long, only 1 every 2 hours, until the syker takes a
>nappy.  And no, the syker can't meditate whiles he's twitching.
>     The drink takes about 2-8 minutes to set in, and lasts for 10- 30
>minutes.  Plenty of time for some fun.  Heh, heh.  So take your caffeine
>overdose, polish your dome, and get ready to fry some muties.
>
>Well, there's my two 9mm, on the drink discussion.  Let me get some
>feedback, pardners.
>
>                        Jason Adkins
>
>
>
>     Addiction.  A syker grows to love the enhanced abilities of course.
>But, otherwise it's hard to actually become addicted.  If the brainer uses
>jolt more than twice in one day, the character needs to make a vigor roll
>vs. 9, or develop a mild hankerin' to the stuff.
>
>>From: "Nick Zachariasen" <zacharin@pluto.dsu.edu>
>>Reply-To: hoe@gamerz.net
>>To: <hoe@gamerz.net>
>>Subject: Re: [HoE] Dr. Pepper?
>>Date: Mon, 21 Feb 2000 13:44:42 -0600
>>
>> > My posse prefers using Mountain Dew or Surge for the automatic mutie
>> > pull/strain gain for Doomies drink of choice.  If it's green and kind 
>>of
>> > glows even though there's no light shining through it, it's probably a
>>tool
>> > of the Reckoners.
>>
>>Nope.  I used to drink Surge by the 20liter and I'm still relatively O.K.
>>
>>Nick "mutant boy" Zachariasen
>>
>>President
>>Corporate Communications
>>Entropy Gradient Reversals
>>
>>
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>>
>
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