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Re: [HoE] Cyborgs
> > According to the rules in the Cyborg SB, Cyborgs can also be Sykers,
> > Doomsayers, Hucksters, whatever - the Cyborg add-ons have no detrimental
> > effects on these professions. Officially/printed-material-wise, of
>course.
>
>O.K., the recent mention of Hucksters in HoE has spured me to ask a
>question
>I've been wondering about- how many of the Weird West ABs are still around?
>Is the God Squad (the Blessed) still doin' its righteous thing? How about
>Shamans? Martials Artists, Voodooists, and Anhuacs (whatever the Hell
>those
>are)? Do Hucksters get a boost to their hex casting because of the closer
>proximity of all the arcane energy? Would Shamans be harder to use because
>nature has essentially gone to *@#&?
>
Actually, Hucksters seem to get screwed over by the boosted Manitou-levels
(according to The Junkman Cometh). This certainly makes sense for
relatively new Junker/Hucksters, but whether 200-year old Hucksters who have
progressed in the world along with the manitous should suffer the same
penalties (and also be required to be Scientists, as a literal reading of
the appropriate rules indicates) is and has been debateable.
Shamans are going to be covered in an upcoming sourcebook.
I'm not sure about "Anhuacs", but that sounds like Anouks, who were off on
Faraway and never came to Earth (at least, not alive) as far as has been
suggested so far.
Martial Artists are going to be covered in an upcoming Sourcebook devoted to
Soldier-types, as I recall.
Don't know about Voodooists (although is one rumored to be living in New
Orleans these days). Blessed seem to have pretty much fallen by the
wayside.
Basically though, most of the Deadlands-type who can still exist (Blessed,
Huckster, Shaman) who lived the whole 200_ years are in a very definite
minority.
>Nick "I know Mad Scientists are pretty much kaput, though" Zachariasen
>
>President
>Corporate Communications
>Entropy Gradient Reversals
>
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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