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Re: [HoE] Quick question on exploding cars





Ralph Dula wrote:
> 
> Hi, all:
> 
> Just a quick question.  I'm planning to have my posse ambushed next
> session, with a small thermal device in the gas tank of their car going off
> while they're driving.
> 
> Here's my question, just how much damage should I be inflicting on the
> posse when the car goes up?  Almost all of them are so loaded down with
> equipment that they have no chance of jumping before the big kaboom, and
> the HOE rulebook doesn't cover such situations.  The car's got about 20
> gallons of gas (not spook juice) in the tank.  Can anybody assist me on
> this one?
Hmm
	If they drive a decent sized sedan, I would set the damage at about
3D10 massive damage, since a gas explosions are mostly just heat and
flame. Perhaps have them get set on fire if they take a wound. Of course
this would depend on if you were using the new explosion rules or not. I
would say roll 3D10 and then divide hits to locations, not that 1d6
places hit for 3D10 stuff.
> 
> -Ralph
> 
> Who voted "I'm afraid of change" on the Pinnacle website poll

He he. I love how if you really didnt like it your only choice was I am
afriad blah blah.Reminds me of skewed polls on News sites. Choice A- I
love it. Choice B -I dont like it so I must be the one at fault.  As
opposed to choice C- "Hmm Me thinkest this sucks." 
--
David Heth 
"Yell all you want... just dont move. <BANG!>