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Re: [HOE] Re: Explosions are their own reward.
> Now I'm not saying that Marshals should be afraid to plant a few heroes from
> time to time,(better still, let em' go out in a blaze o' glory.) But, the
> word "Cinamatic" is a fairly common occurance in several DL/HOE supplements,
> and I believe that's done for a good reason. When you can get your posse to
> react the same way they would at a good movie, (laughing, cheering, throwing
> popcorn or nacho chips at you,) You'll know exactly what I'm talking about.
Well, as a big fan of cinematic gaming, let me say that the new Massive Damage
rules ARE cinematic. It's still a lot easier to survive holding a lit stick of
dynamite than it is in real life.
But while HoE is cinematic, is is also a horror game. The conventions are a
bit different, even if the tendency is more *Dusk Till Dawn* than *In The
Mouth of Madness*. People should die.
The old massive damage rules were not cinematic. They were CARTOONISH. No
offense, but Wile E. Coyote had nothing on many HoE characters under those
rules. There is another cinematic convention you're ignoring: willing
suspension of disblief. And given the genre, Wile E. Coyote is outside the
line of where I'm willing ot suspend my disblief.
By all means do what you want in your own campaign. But if you ask me, the new
Massive Damage rules are cinematic AND correct for the genre, which is a
little gitterier than your average action flick. (For that, we have *Feng
Shui*.)
-Loki