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Re: [HOE] Re: Explosions are their own reward.
At 10:21 PM 7/2/00, you wrote:
>In a message dated 7/2/00 7:10:46 PM Eastern Daylight Time, mgkelly@axom.com
>writes:
>
><< > By all means do what you want in your own campaign. But if you ask me,
>the new
> > Massive Damage rules are cinematic AND correct for the genre, which is a
> > little gitterier than your average action flick. (For that, we have *Feng
> > Shui*.)
>
> True. My games tend to turn out a lot like action movies, I think. I'm
> usually not really heavy on deep, in-depth "I-am-my-character-now"
> role-playing.
>
> Mike >>
>
> Down with deep roleplaying, up with combat! Long live Deadlands.
>
> -~Flounder
Eh, I dunno if I'd got that far. I tend to run games with a fair amount of
getting into character, and many of those games now are Deadlands. I tend
to like deeper RPing (tho I like combat and such too) and think Deadlands
is a fine medium.
Not saying your wrong, but I want to air that there is another side to the
coin.
TBS