[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Re: Explosions are their own reward.



At 10:21 PM 7/2/00, you wrote:
>In a message dated 7/2/00 7:10:46 PM Eastern Daylight Time, mgkelly@axom.com
>writes:
>
><< > By all means do what you want in your own campaign. But if you ask me,
>the new
>  > Massive Damage rules are cinematic AND correct for the genre, which is a
>  > little gitterier than your average action flick. (For that, we have *Feng
>  > Shui*.)
>
>  True. My games tend to turn out a lot like action movies, I think. I'm
>  usually not really heavy on deep, in-depth "I-am-my-character-now"
>  role-playing.
>
>  Mike >>
>
>     Down with deep roleplaying, up with combat! Long live Deadlands.
>
>     -~Flounder

Eh, I dunno if I'd got that far.  I tend to run games with a fair amount of 
getting into character, and many of those games now are Deadlands.  I tend 
to like deeper RPing (tho I like combat and such too) and think Deadlands 
is a fine medium.

Not saying your wrong, but I want to air that there is another side to the 
coin.

TBS