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Re: [HOE] Re: Explosions are their own reward.
>The old massive damage rules were not cinematic. They were CARTOONISH. No
>offense, but Wile E. Coyote had nothing on many HoE characters under those
>rules. There is another cinematic convention you're ignoring: willing
>suspension of disblief. And given the genre, Wile E. Coyote is outside the
>line of where I'm willing ot suspend my disblief.
>
>By all means do what you want in your own campaign. But if you ask me, the
>new
>Massive Damage rules are cinematic AND correct for the genre, which is a
>little gitterier than your average action flick. (For that, we have *Feng
>Shui*.)
> -Loki
Tu-shay (I think that how they spell that.)
I don't know, I guess I've never been much for number-crunching, so maybe I
dismissed the new system a little too easily. But I'm curious, in what way
do you consider it cinematic? I simply found it confusing. That and I had
some really good luck with the old system, (two members got blown off of a
two story high railing, and another time one of them tried to ‘minimize' the
damage he took by throwing a grenade into a room full of Zombies and
slamming the door shut.)
My point is, that's what I consider cinematic. I mean it was both fun and
clever, and my posse gained a healthy respect for explosions. Besides, they
still had to shell out the chips, and isn't the point?
Maybe I'm a stickler, but I don't think we could've had that kind o' fun if
I would've busily been number-crunching while the posse was getting blown
through the air. I'm a firm believer in K.I.S.S. (Keep It Simple Stupid,)
and quite frankly, I think the new system is too complicated and ruins the
flow of the game.
Show me a simple, (cinematic) way to do it, and I'll be the next guy to
jump on your bandwagon.
-Gus
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