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Re: [HOE] Re: Explosions are their own reward.



>The old massive damage rules were not cinematic. They were CARTOONISH. No
>offense, but Wile E. Coyote had nothing on many HoE characters under those
>rules. There is another cinematic convention you're ignoring: willing
>suspension of disblief. And given the genre, Wile E. Coyote is outside the
>line of where I'm willing ot suspend my disblief.
>
>By all means do what you want in your own campaign. But if you ask me, the 
>new
>Massive Damage rules are cinematic AND correct for the genre, which is a
>little gitterier than your average action flick. (For that, we have *Feng
>Shui*.)
>        -Loki


Tu-shay (I think that how they spell that.)
	I don't know, I guess I've never been much for number-crunching, so maybe I 
dismissed the new system a little too easily.  But I'm curious, in what way 
do you consider it cinematic?  I simply found it confusing.  That and I had 
some really good luck with the old system, (two members got blown off of a 
two story high railing, and another time one of them tried to ‘minimize' the 
damage he took by throwing a grenade into a room full of Zombies and 
slamming the door shut.)
	 My point is, that's what I consider cinematic.  I mean it was both fun and 
clever, and my posse gained a healthy respect for explosions.  Besides, they 
still had to shell out the chips, and isn't the point?
	Maybe I'm a stickler, but I don't think we could've had that kind o' fun if 
I would've busily been number-crunching while the posse was getting blown 
through the air.  I'm a firm believer in K.I.S.S. (Keep It Simple Stupid,) 
and quite frankly, I think the new system is too complicated and ruins the 
flow of the game.
	Show me a simple, (cinematic) way to do it, and I'll be the next guy to 
jump on your bandwagon.

-Gus
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