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[HOE] Re: Explosions are there own reward!



>Subject: Re: [HOE] Massive Damage ... lookin for a good discussion ... 
>[PEG] [Hopler]
>
>In a message dated 6/29/00 9:05:30 PM Eastern Daylight Time,
>dr_nukem@hotmail.com writes:
>
><< So, I ask you, which system do you like and why?
>
>  PEG guys, any comments on why the new system?  I think John Hopler 
>actually
>  wrote the book, any comments John?
>
>  Cheers,
>
>  Dr. Nukem >>
>
>     I honestly despised the massive damage system before. It was simple, 
>and
>easy to work with, but my PCs never feared explosive devices at all. They
>simply weren't deadly at all. People need to be afraid of explosions, not
>just regard them as another kind of weapon that affects multiple people.
>     Now if only the Doomsayer would learn that nuke blasts to his own feet
>aren't as effective as ground zero.
>
>     -~Reverend Flounder
I find it odd that all these people have players that don't respect 
explosions. I ran a game that was Automaton intensive, and somehow, the 
syker always ended up on the end of an explosion at the end of every session 
(Battlehounds galore). Eventually it became a running joke - "Don't worry 
Steve, it's only massive damage!" - afterwhich he would proceed to be 
fragged out of the water. He only survived because he had a massive purple 
chip stack (reds and blues) and he was able to fleshknit. Without that, he 
would've been a dead men ten miles over.
Reuben.
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