[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[HOE] Re: Explosions are there own reward!
>Subject: Re: [HOE] Massive Damage ... lookin for a good discussion ...
>[PEG] [Hopler]
>
>In a message dated 6/29/00 9:05:30 PM Eastern Daylight Time,
>dr_nukem@hotmail.com writes:
>
><< So, I ask you, which system do you like and why?
>
> PEG guys, any comments on why the new system? I think John Hopler
>actually
> wrote the book, any comments John?
>
> Cheers,
>
> Dr. Nukem >>
>
> I honestly despised the massive damage system before. It was simple,
>and
>easy to work with, but my PCs never feared explosive devices at all. They
>simply weren't deadly at all. People need to be afraid of explosions, not
>just regard them as another kind of weapon that affects multiple people.
> Now if only the Doomsayer would learn that nuke blasts to his own feet
>aren't as effective as ground zero.
>
> -~Reverend Flounder
I find it odd that all these people have players that don't respect
explosions. I ran a game that was Automaton intensive, and somehow, the
syker always ended up on the end of an explosion at the end of every session
(Battlehounds galore). Eventually it became a running joke - "Don't worry
Steve, it's only massive damage!" - afterwhich he would proceed to be
fragged out of the water. He only survived because he had a massive purple
chip stack (reds and blues) and he was able to fleshknit. Without that, he
would've been a dead men ten miles over.
Reuben.
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com