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Re: [HOE] Re: Explosions are there own reward!
Hey I hear that!
I (unintentionally) went nose to auto cannon with a automation!
and even with distance, being prone and under partial cover, with force field
and a kevlar vest, I still had to spend some chips, to save my little bald head,
when (at the end of our "fight") I used Detonate on it!
Our posse has a very healthy respect for explosions!
Reuben McCallum wrote:
> >Subject: Re: [HOE] Massive Damage ... lookin for a good discussion ...
> >[PEG] [Hopler]
> >
> >In a message dated 6/29/00 9:05:30 PM Eastern Daylight Time,
> >dr_nukem@hotmail.com writes:
> >
> ><< So, I ask you, which system do you like and why?
> >
> > PEG guys, any comments on why the new system? I think John Hopler
> >actually
> > wrote the book, any comments John?
> >
> > Cheers,
> >
> > Dr. Nukem >>
> >
> > I honestly despised the massive damage system before. It was simple,
> >and
> >easy to work with, but my PCs never feared explosive devices at all. They
> >simply weren't deadly at all. People need to be afraid of explosions, not
> >just regard them as another kind of weapon that affects multiple people.
> > Now if only the Doomsayer would learn that nuke blasts to his own feet
> >aren't as effective as ground zero.
> >
> > -~Reverend Flounder
> I find it odd that all these people have players that don't respect
> explosions. I ran a game that was Automaton intensive, and somehow, the
> syker always ended up on the end of an explosion at the end of every session
> (Battlehounds galore). Eventually it became a running joke - "Don't worry
> Steve, it's only massive damage!" - afterwhich he would proceed to be
> fragged out of the water. He only survived because he had a massive purple
> chip stack (reds and blues) and he was able to fleshknit. Without that, he
> would've been a dead men ten miles over.
> Reuben.
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--
-Steve
Don't worry, All bleeding stops, eventually.