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[HOE] Dixie Arms M2011A underpowered?
In Cyborgs they list a .60 handgun that does 3d8 damage. Now at first this
may seem to kick ass, but then consider that the .50 does 4d6. From a
damage standpoint this is actually better. The 4d6 gives a flatter damage
curve and has a higher probability of getting an ace (about 50% vs. 33%).
But the Dixie Arms (which supposedly breaks the arms of non-cyborgs, but
yet has no rules for normals firing it and is owned by the infiltrator who
has like a 4d6 str.) is supposed to be the big cannon.
So what would you all think about either changing the damage to 4d8, or at
least changing it to 4d6 like the .50 cal?
- Theo McGuckin, an obedient lackey licking the soft leather boot of High
Energy Particle Physics.